Scaldcrow Games - Edgy RPGs for a new generation

This page is an ongoing work. Now that the Dark Fantasy of Sundrah has been played for a year on each US coast as well as in England we feel comfortable releasing oversights and errata.

If you come across any errata in your games please email them to admin@scaldcrow.com so that we may address them individually.

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Dark Fantasy of Sundrah Core Rulebook.

Page 85, Longbowman, Vulnerability #7-9 - States that Longbowman  must take the  

     skill Rapid Fire at character creation but Rapid Fire is not defined in the skill

     section. Here is the description of the skill Rapid Fire.

  Rapid Fire

<Speed>

      This skill allows an character to fire an +1 additional projectile on his combat turn per two points this skill is succeeded by. The targets do not have to be fired at the same target. The maximum number of projectiles that can be propelled in a single action by this skill is equal to the character's sSP.

      This skill can also be used in conjunction with thrown weapons such as darts, shurikens, daggers etc. It cannot be used with magic spells or single weapons that return to the character after each use.

Page 129, WS9 - Duration should read 1 day/level

Page 200, 28.06 - Cost of displacing shimmer should be 10 gp

Page 168, Katana - WS should be +2/+6 with Mastery or Fast Draw

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Contradictions

Turn - The rulebook states that a combat turn is both 12 seconds and 10 seconds. The correct answer is 12 seconds. Non-combat turns are 1 minute.

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