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SCALDCROW GAMES

At Scaldcrow Games (SG), we are passionate about tabletop role-playing games and specialize in exploring classic pulp settings through our Worlds of Pulp line. Our priority is to create rules that are easy to understand and flexible, fostering a sense of collaboration, enjoyment, and satisfaction for all players.

As a reputable independent game company, we take pride in our location in the beautiful city of Staunton, VA, nestled at the foot of the stunning Shenandoah.

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BOX CARS BABY!!

Hey hey come get a game in! Scaldcrow Games is coming to a Con near you! Come on down throw some dice. Info on panels and games and giveaways!

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Mark your calendar: October 28th.

Come closer. The fire's low, and the night is long.

This October 28th, I'm sharing a reading of The Witch Tish-Tasha — an Appalachian-style campfire tale passed down through the old tradition, told by one of its own.

I'll take you down a dark trail at night. Past the last of the firelight. Into the dread darkness where terror dwells and something old is waiting.

Bring your nerve. Leave your comfort at home.

Join me on October 28th — if you dare.

The greatest stories are the ones told in the dark.

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2026 is shaping up to be a thrilling year for Scaldcrow Games! We’re tipping our hats to our earliest creations and diving back into the gaming experiences that first lit the spark for us. Fueled by the storylines that made those adventures unforgettable, we’re bringing that same sense of wonder, danger, and excitement forward—reimagined to be even more exhilarating for you.

Upcoming Events

Stay Connected — More Is Coming from Scaldcrow Games™

New adventures and events are always in the works at Scaldcrow Games™ — keep checking back so you don't miss a thing.

T. Glenn Bane is a tabletop RPG designer and Appalachian storyteller whose games span the full range of pulp adventure: fantasy, horror, science fiction, and beyond.

Planning a gaming, storytelling, or writing event in western Virginia? T. Glenn Bane is available to book. Head to the Contact Us tab and send an email with the subject line: Event.

The greatest stories are the ones not yet told. Tell yours with us.

GEEK OPERA

MAZES & MONDAYS

Mazes & Mondays: Wings and Wonder

By Glenn Bane

Mazes and Mondays: Wings Over the Table — The Wild Art of Flying Mounts
Pull up a chair. Monday’s here again, and we’re back to poke at the guts of what makes fantasy gaming sing. This week, we’re going up. Way up.
There’s a reason a hero on a griffon’s back has stirred the blood of adventurers since the first pulp magazines hit the newsstands. A sword is a fine thing. A horse, finer still. But a beast with wings? That’s a promise. It says the sky is yours now, and the rules that pin lesser folk to the dirt no longer apply to you. Flying mounts are pure pulp — bold, impossible, and dripping with the kind of romance that makes players lean over the table and whisper, “Wait, I can do what?”
Let’s talk about why they work, how to use them, and how to keep them from wrecking your carefully laid campaign.
The Thrill of the Third Dimension
Most tabletop combat happens on a flat plane. You move, you flank, you find cover behind the overturned cart. It’s a good, honest fight. But the moment you add altitude, the whole map cracks open. Suddenly there’s an above and a below, and every threat has to be measured in three directions instead of two.
That’s the first gift a flying mount gives you: verticality. A dragon-hunter dropping from the clouds. A rogue leaping from a hippogriff onto a fleeing airship. A ranger loosing arrows from a dive so steep her stomach’s still up in the clouds. These are the images pulp fantasy was built on, and they don’t happen on foot.
The second gift is scale. Nothing shrinks a mighty castle faster than seeing it from a thousand feet up. Nothing makes a wilderness feel truly vast like crossing it in an afternoon on wings, watching the forests and rivers scroll past below. A flying mount changes how your players feel the world. It’s the difference between reading about the kingdom and soaring over it.
The Beast Is a Character, Not a Vehicle
Here’s where a lot of tables go wrong. A flying mount gets treated like a magic carpet with a heartbeat — a way to skip the boring parts of the journey. Don’t do that. The griffon, the wyvern, the great storm-eagle: these are creatures with tempers, hungers, and loyalties.
Give the mount a name. Give it moods. Maybe the pegasus won’t fly through lightning, no matter how the player begs. Maybe the giant bat only trusts the one rider and snaps at everyone else. The bond between rider and beast is one of the oldest and best stories we tell, and it earns its keep at the table when the animal has a will of its own.
When the mount is a character, its danger matters. A wounded mount is a genuine crisis. A frightened one is a plot twist mid-flight. Suddenly the sky isn’t a shortcut. It’s a stage.
Tips for the Game Master
Flying mounts break maps, and that’s fine — you just have to plan for it. A few tricks from the workshop:
Give the sky teeth. Storms, roc-nests, hostile skyships, thin air at great heights. The moment players think the sky is safe, it stops being interesting. Make altitude a gamble, not a freebie.
Ground them sometimes. Caves, dense canopy, cursed valleys where wings won’t lift — these force players to leave the beast behind and remember what their own two feet can do.
Use the mount as leverage. Threaten it, capture it, wound it. A villain who knows the heroes love their beasts has a powerful bargaining chip.
Reward creative flying. When a player wants to use the mount in some wild, cinematic way, say yes and roll for it. That’s the whole point.
Tips for the Players
Riding is a skill, not a given. Lean into it. Learn your mount’s quirks and play them up. Describe the dive, the beat of the wings, the wind screaming past. Don’t just say “I fly over there” — say how, and make your GM grin.
And remember: a flying mount marks you. You’re visible for miles, an easy target for the archer with a keen eye and a grudge. Great power, great silhouette. Use cover. Use clouds. Use the night.
Wings and Wonder
Flying mounts are one of the purest joys in pulp fantasy because they hand your players something they can’t have anywhere else — the sky itself, saddled and waiting. Treat the beast as a companion, make the heavens dangerous, and every flight becomes a scene worth remembering.
So next session, cut your heroes loose from the ground. Let them feel the updraft. Let them ride into the storm.
The greatest stories are the ones not yet told. Tell yours.

Tactical Tuesday

Tactical Tuesdays: The Seabreeze

By Glenn Bane

The Seabreeze Motor Lodge A System-Agnostic Urban Set Pieceoriginal to Puerta Solara, Worlds of Pulp™ but presented here for your use The Seabreeze sits low against the causeway like something that gave up standing tall a long time ago. One story, twelve doors, a strip of cracked lot where the paint lines faded before most…

Worlds & Wednesdays

Worlds & Wednesday: Forged in the Crucible

By Glenn Bane

As designers, we often get excited about the details: cool factions, unique locations, interesting characters, or clever mechanics. Those things matter, but before a Pocket World is ready for play, it must answer three essential questions.

52 Weeks of Halloween

52 Weeks: Shhhh, what was that?

By Glenn Bane

Consider the company assembled here. This is an ensemble of accomplished performers and beloved horror staples, faces the seasoned viewer will recognize with a knowing smile. They lend the proceedings a weight the material, on its own, might not have earned. Everyone commits. No one phones it in from the shadows.

Frights & Fables

Frights & Fables: Slasher at your Table

By Glenn Bane

A slasher is a peculiar beast. Learn its bones, respect its appetites, and it will reward you with an evening your players never forget. Fumble it, and you’ll have a room full of dice-rollers wondering why the “monster” hasn’t managed to frighten a single soul.

YEP! FREE STUFF!

Crow Crew, you’re invited to download a FREE, no-strings-attached copy of a Worlds of Pulp™ supplement. Just click the download button and it’s yours—no hidden conditions or extra steps.

Roll for Pulp™ gives you direct access to this essential game material. Download now, add it to your collection, and enjoy a new adventure—completely free.

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